Projectiles
Projectiles start at 0x300 and go up from there. They are defined in the projectiles.xml file.
Projectiles are declared in the projectiles.xml file. They can then be attached with the Projectile property in the enemies.xml file or on items.
Properties
| Property | Type | Description | Default Value |
|---|---|---|---|
Type | String | The type of object. This should always be Projectile. | Projectile |
Sprite | String | The sprite of the projectile. | required |
Attributes
| Attribute | Type | Description | Default Value |
|---|---|---|---|
id | String | The Hex Id for the projectile. | required |
name | String | The name for the projectile. | required |
Example
<Object id="0x300" name="Simple Slash">
<Type>Projectile</Type>
<Sprite>Simple Slash</Sprite>
</Object>